Chinese play Polish games

Experts from the Polish video game industry shared their knowledge and experiences with students in Beijing. The Polish Video Games and Animations Festival at Aniwow! took place between 27-28 of October in the prestigious Communication University of China.
During the event, specialists from Poland showcased their productions, familiarized students with the nature of the Polish video game market and lectured on the hottest trends in the industry. Grzegorz Dymek (Anshar Studios) talked about what game development can learn from history and rulers like Julius Caesar. In his presentation, Aleksander Caban (Carbon Studio) explained how to achieve an artistic style and look in 3D games, while Błażej Szaflik (also from Carbon Studio) focused on the work and issues in VR. Magdalena Cielecka (Artifex Mundi) analyzed game mechanics with students, whereas Dariusz Łęczycki (Sigur Studio) told about maintaining balance within a game and creating an emotional tie between the gamer and the character. Remigiusz Kopoczek (ARP Games) analyzed the Polish video game industry.
Auditoriums were packed to the brim during these lectures, each one ending with a number of questions from the students. After the event, there was an opportunity to test Polish games and talk to their creators.
The Aniwow! festival has been taking place since 2006 and acquired a great reputation in China. This year’s guests included Rich Moore from Walt Disney Animation Studios and Allen Au-Yueng from The Walt Disney Company, and also She Yuanyuan from Tencen Pictures.
Thanks to the cooperation with the Polish Circles of Art in China Festival, during this year’s Aniwow! two days were dedicated to present the Polish video game industry. The festival ended with screenings of Polish animations, among which were “Fallen Art” by Tomasz Bagiński, “Tango” by Zbigniew Rybczyński and “Świteź” by Kamil Polak.

Photographs from the event are here.